Bluff by Aire Allegro
- Product Code: B1#872
- Reward Points: 15
- Availability: In Stock
- $11.97
-
$3.99
- Price in reward points: 399
In Aire Allegro's latest release in the series, learn how to divine practically any information, entirely prop-less - utilizing her ingenious system for always knowing the thoughts of her spectators.
Divine thought of drawings, playing cards, star signs and more... with just a few seconds of process that is not only logical to the premise of the effect but also fits perfectly, theatrically.
With this system you are only limited by YOUR imagination... no pipe dream methods... NO convoluted scripts or difficult process for your spectators to follow... 'Bluff' is a simple way to read minds built on an entirely mechanical principle from the past. The difference being,
Aire has taken away the need for any props. Let it be known that the eradication of the prop happened naturally and therefore the resultant method was not contrived in any way or created just for the sake of making a prop-less piece.
Too many times a performer creates routines to fit into the modern prop-less style and in so doing, often forgets the importance of simplicity and the need to ensure the process stays non convoluted and does not detract from the overall effect and presentation of the piece being performed. 'Bluff' does not encounter these problems and instead uses a beautiful blend of traditional methods, added subtleties, principles and nuances to create a solid technique for reading minds that is 100% sure fire. Here is a description of just one of the effects possible with this system.
Tangled voices: Everyone at the performer's table is asked to think of a drawing, and all imagine transmitting their drawing to the performer. The performer selects one of the participants and explains to the participants at the table to keep a poker face if they hear their drawing. The performer explains that she picked up on a few drawings from the group. She lists the drawings she has picked up on. The performer asks the participant to confirm that they heard their drawing then explains that half of the war is picking up on the drawing, the other half is separating the participants thought from the rest of the group.
They then direct the participant to decide in their mind alone whether to be a liar or truth teller ?C it's completely up to them! The performer asks a couple of questions (remember the participant can lie or tell the truth) and you can tell them with certainty the drawing! Then as a kicker the performer turns to the rest of the group and asks the group to raise their hand if they heard their drawing listed earlier. Members of the group raise their hand proving that the performer also heard their thoughts.
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